Due to the high CPU/GPU and traffic intensity of this technique, this results in lag in both the VR experience and the casted result. With normal screencasting applications, a videostream of the screen has to be transmitted. The VR Remote Tourviewer for Windows has been released too, to be able to see what a GearVR user is seeing on a laptop or big screen. This version can be branded and customized for your business: use your own launch icon, splash screen, hotspot colors and even a custom panorama for the menu area can be used. 3D scenery effects: snow, rain and leaves support for hotspot popup images, videos and text support for overlay images and video, like in this example: Need extra customization? Please contact me at RuudĪnother version has been released, with feature additions like: Pricing is currently € 300 for this customization package. It's possible to automatically start a tour on startup without using the menu area, and use a soundtrack/music to play uninterupted during the entire tour. Impress your clients! Use your own business or project logo, app name, splash screen, launcher icon, hotspot colors and even your own panorama for the background of the menu area. The free version of VR Tourviewer for Gear VR & Oculus Go can be downloaded here: Ī whitelabel (bespoke) version can already be ordered for the offline 'Storage' section. The offline 'Storage' (no internet connection needed) menu indexes up to 9 tours from your device and shows previews to choose a tour to show.Ī 'Featured' section shows tours shared by/with the community. It handles tour functionality like navigation from node to node using hotspots lensflares surround audio image, video and text overlays and popups. It currently supports 2D and 3D online and offline (from sdcard/phone) tours that have been generated with Pano2VR. With the use of the Gear VR extra sensors and low latency of the Unity implementation, this results in a much better experience than with the webview/browser workaround. VR Tourviewer shows Pano2VR tours on Gear VR :
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